PING
by kwikrick
for Trijam#162 (It's all connected)

Use signals (pings)  to open doors and find a way out of the maze.

Pings come in different colors (and sound frequencies). 
The player (white arrow shape) can only send white pings.
Transponders (octagonal shapes) will send other color pings when hit by the player's ping or any other ping.

A door opens when it is hit by pings with the correct sequence of colors (shown on each door).

Transponders and some other objects can be pushed by the player, or by hitting them with pings.

Movement:

WADS/Arrow keys: rotate, accelerate and brake.
SPACE: send signal (ping).

Note:

The game's not quite ready. I didn't have enough time to make any real puzzles. It's more like a tech demo right now...

Credits: 

SFX from freesound.org (TODO)

Music from freemusicarchive.org:



StatusPrototype
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authorkwikrick
GenrePuzzle

Comments

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Game or tech demo, this was neat! I did eventually work out what I was doing with the tank controls enough to get the transponders to the door (using the back of the arrow as a scoop and backing up), only to realize upon pinging that the goal was in fact to arrange their *distances* from the door appropriately, which would have been slightly easier... I would probably not have the skill-or-else-patience to play a full game of this, but I definitely dig the concept, the music, and yes the graphics. (The graphics are minimalist but that means they don't get in their own way.)

I see heeps of partential for this game in the future. also what engine did you use

(+1)

Godot engine

The idea of this game is undoubtedly great but the overall structure of this game is not appealing, first, the graphics need to be something good, then the controls of the game should be awesome enough to play and enjoy. The overall concept seems to be great which upon implementing nicely can turn out to be really awesome game. So you can try scaling this game up ahead of time and make something out of it. All the best, I would love to check the future progress of this game and other games that you make.

For a Trijam, got to keep things simple, and I still  ran out of time... But I think i'll make this one into a bigger project, it has potential. Thanks for the feedback!

Yeah, that sounds great!